Journal articles
Harteveld, C., & Bekebrede, G. (2011). Learning in single- versus multiplayer Games: the more the merrier? Simulation & Gaming: An Interdisciplinary Journal, 41(3), 316-340
Harteveld, C., Guimarães, R., Mayer, I., & Bidarra, R. (2010). Balancing play, meaning and reality: the design philosophy of LEVEE PATROLLER. Simulation & Gaming: An Interdisciplinary Journal, 42(1), 43-63
Harteveld, C., & Bruijne, M. de (2009). Hoe echt is een virtuele crisis? De rol van serious gaming in crisis- en rampenbestrijding [How real is a virtual crisis? The role of serious gaming in crisis and disaster management]. Bestuurskunde, 18(3), 60-69
Bueren, E.L. van, Mayer, I.S., Harteveld, C., & Scalzo, R. (2009). Van tekentafel naar bestuurlijke implementatie. Gamen met bestuurders in rechtspraak en het Openbaar Ministerie [From the designers table to administrative implementation: gaming with professionals in the judiciary and the public prosecution office]. Bestuurskunde, 18(3), 47-59
Bekebrede, G. & Harteveld, C. (2007). Van COTS naar MODS: Ontwikkelmethoden voor serious games [From COTS to MODS: Development methods for serious games]. Informatie, 49(10), 20-25Book chapters
Mayer, I.S., Harteveld, C., & Warmelink, H.J.G. (2009). Het politieke spel rond computer games: voorbij de emoties [The political game surrounding computer games: beyond the emotions]. In: Pieters, W. et al. (Eds.) Gevoel voor Kennis: Jaarboek Kennissamenleving (pp. 172-196). Amsterdam, the Netherlands: Aksant.Conference papers
Harteveld, C. (2010). An innovative longitudinal evaluation of a digital game: The first impressions. In: Murff, E.J.T, & Teach, D. (Eds.), Changing the World through Meaningful Play, Spokane, WA, July 5-9, 2010. Spokane, WA: Eastern Washington University.
Harteveld, C. (2010). Triadic game evaluation: A framework for assessing games with a serious purpose. In Raymaekers, C., Coninx, K., & Gonz\'alez-Calleros, J. M. (Eds.), Proceedings of the Design and Engineering of Game-like Virtual and Multimodal Environments Workshop, Berlin, Germany, June 20. Published online.
Warmelink, H.J.G., Harteveld, C., Mayer, I.S. (2009). Press enter or escape to play: deconstructing escapism in multiplayer gaming. In Atkins, B., Kennedy, H., & Krzywinska, T. (Eds.), Breaking New Ground: Innovation in Games, Play, Practice and Theory: Proceedings of DiGRA 2009, September 1-4 2009, London, UK. Published online.
Harteveld, C., Lukosh, S., & Kortmann, R. (2009). Improving serious game design by collaborative storytelling. In: Cao, Y. et al. (Eds.), Proceedings of the 2nd International Workshop on Story-Telling and Educational Games (STEG'09), Aachen, Germany, August 21, 2009 (Online, vol. 498). Aachen, Germany: CEUR Workshop Proceedings.
Harteveld, C., & Kortmann, R. (2009). Triadic Game Design Workshop. In: Kin, G.Y., & Cai, Y. (Eds.), Learn to game, game to learn: Proceedings of the 40th ISAGA Conference, Singapore, June 29 - July 3, 2009 (CD-ROM). Singapore: National University of Singapore.
Kortmann, R., & Harteveld, C. (2009). Agile game development: lessons learned from software engineering. In: Kin, G.Y., & Cai, Y. (Eds.), Learn to game, game to learn: Proceedings of the 40th ISAGA Conference, Singapore, June 29-July 3, 2009 (CD-ROM). Singapore: National University of Singapore.
Harteveld, C. (2009). Making sense of studying games: using sensemaking as a perspective for game research. In: Kin, G.Y., & Cai, Y. (Eds.), Learn to game, game to learn: Proceedings of the 40th ISAGA Conference, Singapore, June 29-July 3, 2009 (CD-ROM). Singapore: National University of Singapore.
Harteveld, C., & Van den Bergh, R. (2008). Serious game design workshop. In P. Markopoulos, J. Hoonhout, I. Soute & J. Read (Eds.), International Conference on Fun and Games, Eindhoven, the Netherlands, October 20-21 2008 (pp. 68-73). Eindhoven, the Netherlands: Eindhoven University of Technology.
Harteveld, C., Hounjet, M., Van den Bergh, R., & Maccabiani, J. (2008). Applying games in levee inspection training and education: a case study. In P. Samuels, S. Huntington, W. Allsop & J. Harrop (Eds.), Flood risk management: research and practice: Proceedings of FLOODrisk: the European conference on flood risk management research in to practice, Oxford, UK, September 30-October 2 2008 (pp. 633-641). London, UK: CRC Press.
Harteveld, C. & Bekebrede, G. (2008). The more the merrier? Learning in single vs. multiplayer games. In Y. Xiau & E. ten Thij (Eds.), Gaming 2008: Design for Engaging Experience and Social Interaction: Proceedings of the MCCIS IADIS Multi Conference on Computer Science and Information Systems, Amsterdam, the Netherlands, July 22-27 2008 (pp. 11-18). Amsterdam, the Netherlands: IADIS Press.
Warmelink, H.J.G., Bekebrede, G., Harteveld, C., & I. Mayer (2008). Understanding virtual worlds: An infrastructural perspective. In E. Bagdonas, I. Patasiene, & D. Jovarauskiene (Eds.), GAMES: Virtual Worlds and Reality: Proceedings of the 39th ISAGA Conference, Kaunas, Lithuania, July 7-11 2008 (CD-ROM). Kaunas, Lithuania: Kaunas University of Technology.
Harteveld, C., Warmelink, H.J.G., Fumarola, M. & I. Mayer (2008). Bringing alive concepts in Second Life: A design-based experience. In E. Bagdonas, I. Patasiene, & D. Jovarauskiene (Eds.), GAMES: Virtual Worlds and Reality: Proceedings of the 39th ISAGA Conference, Kaunas, Lithuania, July 7-11 2008 (CD-ROM). Kaunas, Lithuania: Kaunas University of Technology.
Harteveld, C. (2008). A playful approach to flood defence. In S.P. Simonovic, P.G. Bourget & S.F. Blanchard (Eds.), Managing Flood Risk, Reliability & Vulnerability: Proceeding of the 4th International Conference on Flood Defence, Toronto, Canada, May 6-8 2008 (pp. 631-638). Toronto, Canada: Institute for Catastrophic Loss Reduction.
Harteveld, C. (2007). Using the Unreal Engine to build playful cities: how the modding experience of Levee Patroller can be applied to sustainable urban development. Paper presented at The Playful City: Serious Gaming for Sustainable Development, November 29, Delft, the Netherlands.
Harteveld, C. & Bidarra, R. (2007). Learning with games in a professional environment: a case study of a serious game about levee inspection. In M. Taisch & J. Cassina (Eds.), Learning with Games: Proceedings of the 1st Learning with Games Conference, Sophia Antipolis, France, September 24-26 2007 (pp. 555-562). Milano, Italy: Politecnico di Milano.
Harteveld, C., Guimarães, R., Mayer, I. & Bidarra, R. (2007). Balancing pedagogy, game and reality components within a unique serious game for training levee inspection. In K. Hui et al. (Eds.), Technologies for E-Learning and Digital Entertainment (LNCS 4469): Proceedings of the 2nd International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007 (pp. 128-139). Berlin, Germany: Springer